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  • Path of Glory

    There are those in the Skies who exemplify greatness. They are the Gods of Gods and the heroes of heroes. They are peerless in their excellence, and they tread the Path of Glory as thunder shaking the very foundations of the heavens.

    The Path of Glory is reserved for the most dedicated, powerful, and ambitious of you; for those who dare to vanquish the enemy, conquer rivals, or wield unparalleled might. Every week, we honor a new name in the Path of Glory and record the deeds of the legend. Specifically, we select three champions of a chosen topic from among the three tiers of eligible participants.

    If you are brave enough, and your feats greater than the others of your tier, you, too, may find yourself on the Path of Glory, writing the history of the Skies by your own hand.

    posted in Cool stuff
  • Teleport
    • Teleporting while being attacked is not a solution to defend - on the contrary it makes the attack hit you immediately.
      Note: This is also true for trade marches! Use this to your advantage.
    • You can’t teleport while being under siege.
    posted in Gameplay
  • Defending From a Siege
    • As long as the timer counts, you can still use a shield. This will dismiss the sieging parties back to their cities.
    • Other alliance members can reinforce you until the actual battle.
    • Don't forget to re-skill your Archangel for defense, health and Seals if relevant.
    posted in Gameplay
  • Sieging
    • When you click on “Attack” on the Island of a player, you have two options: one is “Attack”, the other is “Siege”.
    • Using Siege will allow members of your alliance to join the siege which you’ve started in order to help you win this battle.
    • After you initiate a siege, your troops will head to the target island.
    • When they will arrive there, a timer of 5 minutes will start counting down to the beginning of the battle.
    • The members of your alliance will see a message in the chat stating that you’ve initiated a siege at these coords and if they click on attack they will see instead of siege the option “Join the siege”.
    • When the counter arrives to 0, the attack will take place. The attack will be using all the armies in a conjoined attack, affected by the boosts of the siege initiator.
    • Armies that did not arrive on time will not participate in the battle.
    • Like for reinforcements, people who joined the siege can see the details of their battle in the “Reports” dialog.

    Tips :

    • Plan your siege a few hours upfront, so you make sure that the members you want help from will be there on time.
    • While Joining the siege, speed up your troops if necessary to arrive on time.
    posted in Gameplay
  • Reinforcement
    • You can reinforce a member of your alliance or be reinforced by other member of your alliance.
    • When someone attacks a player that is reinforced, the attacking army will fight the defending army and the reinforcements as one global army with the boost of the defending city’s Archangel. Reports will show results for the reinforces as well.
    • You can recall a reinforcing march from the Armies menu.


    • Don’t try to send your Archangel to reinforce a member of your alliance.
    • Make sure the player you're reinforcing has his Archangel home.
    • Don't reinforce a player when the attacker is way stronger than the defender because it can turn into a real massacre of your troops.
    posted in Gameplay
  • Defending From Attacks

    Peace Shield

    • It protects your city from scout, attacks and raids.
    • There are 4 kinds of peach shields: 1 Day, 3 Days, 5 Days and 30 Days. Shields are not stackable. It means that once a shield is up you cannot activate another one that will start shielding after this one ends.
      • You can find peace shield Items ( Tab: Military), you can buy them there or use those you received from the chest or other rewards.
      • You can attack the Fallen or monsters on the map with peace shields on.
      • While gathering from wells your troops located at the well are vulnerable, enemies can attack you there.
      • You will lose your shield if you attack or scout another player's island.


    • If you don't want to shield, make sure to empty your empire resources so you always have less than the amount protected by your cavern.
    • reinforce another member of your alliance that is shielded or send away your troops far away to attack a dead empire.
    posted in Gameplay
  • Attacking Other Cities

    Dead Cities

    • On the map you have inactive cities - this is due to players quitting the game. They are the best way to get resources quickly. When you find some good ones - bookmark them.
    • You will be able to recognize dead cities by the fact that they are not shielded and generally don’t belong to any alliance.
    • Scout a dead city before you decide to attack it to be sure it’s worth it and that the player is really inactive.

    Active Cities

    Active empires on the map generally belong to alliances. From attacking other empires you will get:
    -Kills, send enemy troops to hospital for your statistics
    -Loot resources and eventually items
    -Xp points for your Archangel to level it up and get skill points

    • Don’t forget to Scout.
    • Don't forget to re-skill your Archangel for Attack and health and to activate attack boost.
    • Teleport or Shield after attacking so you will not be counter-attacked.
    posted in Gameplay
  • Attacking at a Well

    If you want to make sure that you kill easily (even when it’s a player that is somewhat stronger than you), the best is to attack while the enemy is gathering from a well:

    • No seals to protect troops.
    • Troops will not get to the Healing Pool.
    • Often, a player will not send an entire army to a well.
    • Often a player will have small active boost because the Archangel will not be present and skills points will not be set for war.
    • A player can’t be reinforced at a well.
    • You can see that a player of another alliance is gathering from a well looking at the color of small flag under the well. Green is for when you/your allies are gathering from it, whereas red means an enemy is there.

    Before attacking the enemy on that well, don’t forget to:

    • Check profile and Might of the enemy
    • Send your Archangel with skills set for war
    • Activate attack boost
    • Send the maximum march size including some lower tier troops to serve as “meat”
    posted in Gameplay
  • Battling and XP

    Battle Mechanism

    • The battle mechanism is based on might loss. Essentially Whoever lost the more might, is the loser. This being said, losing might that’s coming from seals does not count towards the win/loss calculations. i.e: Attacking a city which has only seals defending it, will make you lose the battle. Breaking a wall, but losing half of your army while doing it -- who is the winner? The wall, of course.
    • Not all troops die in a battle. It might take a few battles to reduce an army to zero troops (“to zero someone”).
    • When defeating players on their islands, you will be raiding resources. The amount of resources raided depends on the amount of troops you’ve sent to battle, their loot capacity and the enemy’s Cavern level.
    • Each troop has a base attack, base defense and base health:
      -Attack - Represents how strong your troop will hit other troops.
      -Defense - Represents how strong your troop will fight back when being hit by other troops (when attacked on your island/well).
      -Health - Represents how many hits your troop can absorb before dying.
    • Note: This means that when attacking - your troops’ defense is irrelevant for the battle. This also works the other way around - your troops’ attack is irrelevant when being attacked on your island/on a well .
    • Base Attack/Defense/Health Improvements
      -Skills point
      -Attack boost token
      -Bonus from buildings (Spirit Shrine, Embassy, Army Camp, Barracks, Tree of Life)

    Battle XP Mechanism

    The XP gained from a battle is being affected by the following channels:

    • Amount of might you’ve made your enemy lose.
      Note: Might lost by seals do count towards the XP calculations.

    • Gap of levels between the Archangels
      If you’ve defeated a player with an Archangel of a higher level, you will receive an XP bonus. If it’s the other way around - you’ll get an XP penalty.

    • The presence of the Archangels
      If the enemy’s Archangel wasn’t present in the time of battle - he will get no XP.

    • “Zero” your enemy
      If you zero your enemy, he will gain no XP.

    • The level of your Archangel Statue building
      The higher your Archangel Statue level is, the more XP you will gain from the battle.

    Don’t attack players before checking their might and scouting them. See also if their army is absent, or gathering . You may lose all your army if the enemy is stronger or reinforced.

    posted in Gameplay
  • RE: Cavern building holding what resources

    @algyre said:

    What resources are not protected in cavern?

    The levels of the Cavern affect the amount and type of resources which are being protected when under an attack.
    A higher level of the Cavern will secure better types of resources and also increase the amount of which you can store.

    posted in Buildings